The traditional model of game development is indeed facing difficulties. Look at those AAA titles that cost hundreds of millions of dollars and take five or six years to develop; on the surface, their worlds are grand and breathtaking, but once you step inside, they feel empty. High mountains and canyons, city streets—everything is there, but NPCs are scarce, interactions are lacking, and details feel stiff.



Where is the problem? The approach of piling on manpower has already reached its limit. The workflows of traditional art, programming, and design simply can't fill such large map capacities. What’s the result? Bugs everywhere. Many major releases over the years have been criticized for optimization issues, and some games are still being patched after launch.

The emergence of AI-generated content is not a threat; rather, it could be the solution. If AI can quickly generate environments, dialogues, and texture details, then limited human resources can create a richer game world. But the industry is still tangled up in issues like copyright and quality, missing the window for an efficiency revolution.
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MemeCoinSavantvip
· 01-12 20:15
ngl the whole "ai will save game dev" thesis is peak cope from studios that just don't wanna hire decent level designers anymore... according to my peer-reviewed analysis of cdpr's balance sheet, throwing generators at the problem only works if your artists actually know what good looks like first
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StillBuyingTheDipvip
· 01-12 20:14
Honestly, big titles are all like this now. Maps developed with hundreds of millions of dollars look flimsy. The AI part should have been used long ago. There's no need to fuss over copyright issues, it's a waste of time. Players just want games with rich content, no need for all these complications.
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ETHmaxi_NoFiltervip
· 01-12 20:06
That's right, now AAA games are just bloated, with huge maps that end up having nothing. AI-generated content has indeed been overly demonized; instead of using efficiency tools, developers are just standing still. I'm tired of hearing the same excuses about copyrights. Instead of obsessing over this, it's better to think about how to iterate quickly. Big companies are just held back by their scale; having more people doesn't necessarily mean better games. Haven't we learned the lessons from the Cyberpunk 2077 generation? Still stuck on piling up content and obsessing over optimization.
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WhaleWatchervip
· 01-12 19:50
That's right, empty shell games have really been increasing over the past few years. They should have adopted AI a long time ago, otherwise how could they fill those trap-like maps? That group of copyright people is still dithering, while competitors have already adopted it. But if the quality can't be maintained, no matter how efficient it is, it's useless. With limited manpower and endless maps, AI is indeed the solution to this problem.
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