The Tria app recently pushed out an important update. The platform has launched a Season 1 experience points system, where users can accumulate experience points while using the card feature and viewing recommendations. According to community feedback, many active users have already reached considerable levels—some users have shared that they have reached Level 8. This mechanism has left participants full of anticipation for the upcoming TGE, as everyone wants to see what kind of returns the accumulation of experience points will ultimately yield. The entire design concept is somewhat similar to the growth systems in traditional games, providing ecological contributors with a continuous positive feedback.
View Original
This page may contain third-party content, which is provided for information purposes only (not representations/warranties) and should not be considered as an endorsement of its views by Gate, nor as financial or professional advice. See Disclaimer for details.
5 Likes
Reward
5
3
Repost
Share
Comment
0/400
GasWastingMaximalist
· 11h ago
Level 8 has already climbed up, and I'm still struggling in Level 3, this gap is unbelievable...
View OriginalReply0
NFTPessimist
· 11h ago
Level 8 is out already? So fast... By the way, what can the experience points be exchanged for in the end? I hope it's not another trap scamcoin routine.
View OriginalReply0
BearMarketGardener
· 12h ago
Bro, are you at Level 8? Why am I still at 5? Is it because I haven't swiped my card aggressively enough...
The Tria app recently pushed out an important update. The platform has launched a Season 1 experience points system, where users can accumulate experience points while using the card feature and viewing recommendations. According to community feedback, many active users have already reached considerable levels—some users have shared that they have reached Level 8. This mechanism has left participants full of anticipation for the upcoming TGE, as everyone wants to see what kind of returns the accumulation of experience points will ultimately yield. The entire design concept is somewhat similar to the growth systems in traditional games, providing ecological contributors with a continuous positive feedback.