The Game Awards 2025 just awarded the Game of the Year to "Clair Obscur: Expedition 33" and then immediately stripped it of two awards from the Independent Game Awards. The reason? The use of generative AI tools in game development. What does this indicate? The attitude of the creative industry towards AI is becoming polarized—on one side, there is the embrace of efficiency, and on the other, a caution against being replaced. Game developers use AI for graphics and sound effects, which can significantly drop costs, but the industry's acceptance of this is still far from sufficient. How should the evaluation criteria for the future creative industry be established? This question has only just begun to ferment.
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P2ENotWorking
· 2025-12-25 02:51
Basically, it's double standards—wanting efficiency on one hand and fearing replacement on the other. It seems pretty funny.
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CountdownToBroke
· 2025-12-24 11:02
Haha, this is awkward—winning an award while having it revoked. The script in the gaming industry is truly impressive.
AI-generated images and sound effects have become the original sin? So who will dare to say they haven't used them in the future?
Basically, the industry hasn't figured out how to define "creativity" yet, and they're rushing to cut it down now.
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PumpingCroissant
· 2025-12-22 17:55
Haha, this is awkward, enjoying the spotlight while facing criticism.
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To put it bluntly, the industry hasn't figured out the positioning of AI yet.
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The cost drop aspect is indeed appealing, but who will solve the livelihoods of creative workers?
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Having two awards revoked is a bit harsh, but I can understand the position.
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Wait, does that mean all games that have used AI tools will be sent back? What are the standards?
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The independent game circle is even more protective; let's see if big companies dare to try this.
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I’m curious what else this game has besides AI that can win the Game of the Year award.
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The creative industry is currently a mess, and no one can clearly define what the red line is.
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SighingCashier
· 2025-12-22 17:52
This is ridiculous, winning an award in one hand and being revoked in the other... The industry really plays with double standards well.
AI tools are essentially productivity, and those who oppose them are mostly afraid of losing their jobs.
To put it bluntly, there are no unified standards, everyone is acting on their own, and problems will arise sooner or later.
In the end, whether to use AI depends on the final result; if it's fun, that's all that matters.
I understand the anxiety of traditional creatives, but they can't stop this wave.
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TommyTeacher1
· 2025-12-22 17:34
Haha, it's a typical "slap with the left hand, stick the plaster with the right hand" situation, the judges are also in a dilemma.
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To put it bluntly, they haven't figured out the standards yet, and the industry is in internal strife.
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Using AI to improve efficiency is fine, but the problem is that no one wants to admit their awards are "semi-finished products."
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Wait, those independent game developers using AI tools must feel so aggrieved...
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This thing is just like the controversy between photography and painting back in the day; there's always panic with technological upgrades.
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No way, will using AI lead to disqualification? Then digital music producers would all be doomed.
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The creative industry is in a dilemma, cost reduction vs job security, how to choose?
The Game Awards 2025 just awarded the Game of the Year to "Clair Obscur: Expedition 33" and then immediately stripped it of two awards from the Independent Game Awards. The reason? The use of generative AI tools in game development. What does this indicate? The attitude of the creative industry towards AI is becoming polarized—on one side, there is the embrace of efficiency, and on the other, a caution against being replaced. Game developers use AI for graphics and sound effects, which can significantly drop costs, but the industry's acceptance of this is still far from sufficient. How should the evaluation criteria for the future creative industry be established? This question has only just begun to ferment.